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      <title>Campaign Portal Building Discussions on Obsidian Portal Community Forums</title>
      <link>https://forum.obsidianportal.com/categories/campaign-portal-building/p35/feed.rss</link>
      <pubDate>Sat, 19 Sep 2026 07:46:22 +0000</pubDate>
         <description>Campaign Portal Building Discussions on Obsidian Portal Community Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Anima world building/race creation</title>
      <link>https://forum.obsidianportal.com/discussion/2735/anima-world-building-race-creation</link>
      <pubDate>Sun, 16 Sep 2012 19:48:52 +0000</pubDate>
      <dc:creator>Alladhiir</dc:creator>
      <guid isPermaLink="false">2735@/discussions</guid>
      <description><![CDATA[Hey everyone! Been on this site for along time now, although done very little on it. For my mate's D&amp;D campaign and planning on using it in more detail for an Anima campaign that I'm starting. Uhh for this anima campaign I'm using my own world, one which I've been developing for along time. It's a fantasy world with elves/Dwarves/Orcs etc but set in a 1940sesque technological level. I'll go into more detail later but right now I'm just wondering about race making. That seems pretty easy but to keep it balanced maybe a bit of a bastard. I've made one thus far, the Hunter a race that's kinda like uhh the Claymores from lol Claymore but no wayyy near as strong or powerful, they have to have magical potential and they have to live through what is called "the ritual" to create them which kills more than it doesn't. This is what I've got making them thus far.<br />
<br />
I used the race builder in the main book and many "house rules." Does the race seem alright? I was looking at some of the optional "non-human" races in the book and they seem much more powerful than mine.<br />
<br />
Hunter Race. (Requires buying “the Gift” which in my world only costs 1 CP instead of 2)<br />
<br />
A Hunter has a starting Gnosis of 25<br />
Grants “Extended Perception” they are able to “feel” Altercations to the radiations/reality of their surroundings and can discern if supernatural abilites are being used (and to what extent) around them. This is a secondary skill, of MK+search/notice or then dividing the result by half (rounding up)<br />
<br />
Their origin is Natural/Super natural.<br />
<br />
Natural abilities<br />
<br />
Fatigue resistance (grants the Hunter 2 extra fatigue points)<br />
<br />
Accute Senses (+30 to any perception-based secondary tests) <br />
<br />
Increased Attributes (Add +1 to every stat)<br />
<br />
Increased Reactions (+20 to natural intiative)<br />
<br />
Increased Physical resistance (+10)<br />
<br />
Increased Mystical/Psychic resistance (+10)<br />
<br />
Regeneration (+2)<br />
<br />
Mystically Undetectable (+50 to resistance checks against anything detecting whether it be magical, psychic or Ki)<br />
<br />
Night vision (allows the reduction of sight tests in natural darkness to be reduced by half)<br />
<br />
See Magic<br />
<br />
See Matrices<br />
<br />
Aren't allowed following disdvantages (Sickly, suseptible to poisons)<br />
<br />
Forever young (If Hunters survive the ritual they never age, they stay at their peek for hundreds, perhaps even thousands of years. Though this is unknown as neither Vampires nor Hunters have been around for that long. But can still die in battle or by other natural causes, EG: suffocation, poisons, etc.)<br />
<br />
Aura reduction (Hunters can reduce their magical aura to the eqivolent of a normal un gifted person (everyone has a magical aura or a radiation aura even those ungifted in magic) This allows them to go undetected by the Priests of the church or Jaroai or even other hunters. There is no need to roll to do this but it takes an active action to lower and the Hunter cannot use any magical or psychic abilites when they are in the midst of lowering their aura (only Weapon cloak) It also takes an active action to raise their aura back to higher levels) This doesn't enhance their ability to hide from magical detection just to hide how much magic they have to detect.<br />
<br />
Weapon cloak (All Hunters have an ability to “cloak” their weapons that they carry from plain sight, until they so choose to draw/use said weapon (weapon must be sheathed/slung for it to work) This requires no test but it takes an active action per weapon to cloak them. It takes a absurd (180) for a magic user to detect the cloaked weapon(s) (one test per weapon cloaked)<br />
<br />
Note: Hunters can only recruited from races with a natural magical ability this is only Humans, Elves, Dwarves and Orcs.<br />
<br />
Level modifier: 2]]></description>
   </item>
   <item>
      <title>Need help creating a Campaign website.</title>
      <link>https://forum.obsidianportal.com/discussion/2726/need-help-creating-a-campaign-website</link>
      <pubDate>Tue, 11 Sep 2012 20:16:56 +0000</pubDate>
      <dc:creator>LoganKane</dc:creator>
      <guid isPermaLink="false">2726@/discussions</guid>
      <description><![CDATA[Hey All,<br />
<br />
  I know basic HTML, but I was looking for help with a game I want to start. It would be one of the Pathfinder 'Adventure Paths' and I want my game page to look awesome. Can anyone point me in the right direction, or have some time to do it for me? I'd Really appreciate it.<br />
<br />
Thanks<br />
LK]]></description>
   </item>
   <item>
      <title>Using NPC names on a wiki</title>
      <link>https://forum.obsidianportal.com/discussion/2724/using-npc-names-on-a-wiki</link>
      <pubDate>Tue, 11 Sep 2012 10:46:15 +0000</pubDate>
      <dc:creator>dchockeyguy</dc:creator>
      <guid isPermaLink="false">2724@/discussions</guid>
      <description><![CDATA[I cannot figure out how to get the NPC link to work when making a wiki page. I know there's a comment about it in the video, but I cannot actually read what he types into the Wiki page for the NPC to make it link. If I use [[ ]], it tries to make a new wiki page instead.  Thanks!]]></description>
   </item>
   <item>
      <title>Border-image help?</title>
      <link>https://forum.obsidianportal.com/discussion/2717/border-image-help</link>
      <pubDate>Fri, 07 Sep 2012 21:17:11 +0000</pubDate>
      <dc:creator>gaaran</dc:creator>
      <guid isPermaLink="false">2717@/discussions</guid>
      <description><![CDATA[Hey, i was just wondering if anyone has tried out using the "border-image" tag in the CSS and gotten it working. I'm able to get it working just fine in both dream-weaver and on the w3schools sandbox, but when I port it over to OP the border just doesn't appear. Below is an example that works on w3schools, if anyone can get it working (or knows that it doesn't work) I'd appreciate it. (This isn't supported in i.e.)<br />
<br />
The CSS definitions:<br />
div<br />
{<br />
border-width:15px;<br />
width:250px;<br />
padding:10px 20px;<br />
}<br />
.border<br />
{<br />
-moz-border-image:url("http://i1246.photobucket.com/albums/gg610/dqotw/test/border.png") 15 15 stretch; /* Firefox */<br />
-webkit-border-image:url("http://i1246.photobucket.com/albums/gg610/dqotw/test/border.png") 15 15 stretch; /* Safari */<br />
-o-border-image:url("http://i1246.photobucket.com/albums/gg610/dqotw/test/border.png") 15 15 stretch; /* Opera */<br />
border-image:url("http://i1246.photobucket.com/albums/gg610/dqotw/test/border.png") 15 15 stretch;<br />
}<br />
<br />
The HTML:<br />
Here is an example]]></description>
   </item>
   <item>
      <title>News Ticker</title>
      <link>https://forum.obsidianportal.com/discussion/2702/news-ticker</link>
      <pubDate>Tue, 28 Aug 2012 15:14:18 +0000</pubDate>
      <dc:creator>AshevilleRPG</dc:creator>
      <guid isPermaLink="false">2702@/discussions</guid>
      <description><![CDATA[Wondering if anyone's ever tried to include a news ticker-style scroll to their OP page, similar to the ones on the right hand side of "this page.":http://allwebco-templates.com/support/S_script_IFrame-NewsScroll.htm<br />
<br />
I'm having trouble getting any HTML code to work on my site, and I'm wondering if it's just too complex of a code for OP to work with.]]></description>
   </item>
   <item>
      <title>Too much white space after headings!</title>
      <link>https://forum.obsidianportal.com/discussion/2700/too-much-white-space-after-headings</link>
      <pubDate>Tue, 28 Aug 2012 09:03:15 +0000</pubDate>
      <dc:creator>Savannah</dc:creator>
      <guid isPermaLink="false">2700@/discussions</guid>
      <description><![CDATA[I want to reduce the size of the blank line I'm forced to add after headings in order to make them appear properly.  I can't add anything to the line between the heading text and the normal paragraph text or it will make everything into the heading.<br />
<br />
The best thing I can think of is to use the campaign-wide CSS to style "all paragraphs immediately following heading 1" (or headings in general), but I don't know if this is possible or how one would label "paragraph immediately following heading 1".  Does anyone know how to do it?  Alternatively, is there a better way to handle it?]]></description>
   </item>
   <item>
      <title>CSS Coding</title>
      <link>https://forum.obsidianportal.com/discussion/2698/css-coding</link>
      <pubDate>Sat, 25 Aug 2012 16:07:27 +0000</pubDate>
      <dc:creator>Huscurian</dc:creator>
      <guid isPermaLink="false">2698@/discussions</guid>
      <description><![CDATA[Hello,<br />
<br />
I am trying to apply my CSS coding skills to one of my campaigns.  So far, I have not been able to figure out how to align the table here:<br />
<br />
|Form of Government|Impericracy|<br />
|Official Language|Tyramin|<br />
|Home Nation|Gregar|<br />
|Capital|Imperiane|<br />
|Head of State|Impericrat|<br />
|Head of Government|Valorum Prefect|<br />
|Senior Military Commander|Surface Marshal|<br />
|Executive Branch|Imperial Palace|<br />
|Legislative Branch|The Commonality|<br />
|Military|Freemen Armies of Gregalion|<br />
||Naval Armed Forces of Gregalion|<br />
||Air Forces of Gregalion|<br />
||Free Space Navy of Gregalion|<br />
||Special Legions|<br />
||Star Eagles|<br />
|Founded|00 AS; -14FE|<br />
|Currency|Quinton|<br />
<br />
Is there any way to  be able to align the table to the right, by fixing it to a certain pixel and not making it move and then enable text to wrap itself around the table detailing this specific planet?  I wanted to be able to create tables where information is provided.<br />
<br />
On a second note, how do you anchor text to another part of the page?  Is it HTML 4 coding that I have to do?  Or did the Obsidian Portal upgrade to HTML 5?<br />
<br />
Helpful advice would be great! as I'm starting out.]]></description>
   </item>
   <item>
      <title>Need Serious Help - Major CSS Screwup</title>
      <link>https://forum.obsidianportal.com/discussion/2695/need-serious-help-major-css-screwup</link>
      <pubDate>Wed, 22 Aug 2012 12:57:40 +0000</pubDate>
      <dc:creator>Mercutio361</dc:creator>
      <guid isPermaLink="false">2695@/discussions</guid>
      <description><![CDATA[Okay, I just earned myself the idiot of the month award (doubled by the fact I should have known better - I'm not a CSS expert, but I'm not a total newb either).<br />
<br />
I was working the CSS under my campaign edit CSS box, and made the idiot mistake - I was trying to set some css for my background - and set the body to a fixed position, now not allowing me to scroll back down to the CSS box to fix the issue. The whole page is offset completely, and I can't fix it.  I'm hoping I don't have to scrap the whole thing and start over :(<br />
<br />
My campaign is http://www.obsidianportal.com/campaigns/legends-of-azebron<br />
<br />
Any help would be GREATLY appreciated!<br />
----------------------------------------------<br />
<br />
Nevermind, I fixed it...thank god for Firebug! lol!]]></description>
   </item>
   <item>
      <title>Textile tables not functioning</title>
      <link>https://forum.obsidianportal.com/discussion/2693/textile-tables-not-functioning</link>
      <pubDate>Mon, 20 Aug 2012 18:38:06 +0000</pubDate>
      <dc:creator>GentleZacharias</dc:creator>
      <guid isPermaLink="false">2693@/discussions</guid>
      <description><![CDATA[I'm not sure if there's perhaps something I'm not understanding, but I'm trying to use the most basic of tables and it's not functioning at all.  Code looks like this:<br />
<br />
*Weaponry*<br />
| 2h Sword | 56 |<br />
| Long Sword | 36 |<br />
| Short Sword | 15 |<br />
<br />
...et cetera.  The wiki is interpreting it directly as text, i.e., displaying exactly as you see above.  The bold on "Weaponry" works fine, but after that I just have a bunch of pipes and words, not a table.  I'm forced to use HTML for this, which is far more clunky and ugly in formatting.  Do I need to indicate that a table is starting in some way, or toggle an option somewhere?  Haven't had any other related problems with Textile, it's just tables that do nothing.]]></description>
   </item>
   <item>
      <title>Need help with music links</title>
      <link>https://forum.obsidianportal.com/discussion/2674/need-help-with-music-links</link>
      <pubDate>Mon, 06 Aug 2012 07:56:46 +0000</pubDate>
      <dc:creator>nightstorm</dc:creator>
      <guid isPermaLink="false">2674@/discussions</guid>
      <description><![CDATA[On my campaigns Phantasma and The Edge of Night I'm using music from the movie Phantasma but it's a youtube <br />
video that drives home the movie. I would just like to have an embeded player that plays the music. <br />
So question one: Where do I get that online. I've searched for it and cannot find it. <br />
Two, How do I do it? The same way as a youtube video?  Thanks.]]></description>
   </item>
   <item>
      <title>Howto customize your campaign site</title>
      <link>https://forum.obsidianportal.com/discussion/2681/howto-customize-your-campaign-site</link>
      <pubDate>Sat, 11 Aug 2012 13:39:37 +0000</pubDate>
      <dc:creator>evenfell</dc:creator>
      <guid isPermaLink="false">2681@/discussions</guid>
      <description><![CDATA[Hey guys. I just saw this awesome campaign: <br />
http://www.obsidianportal.com/campaigns/age-of-legends<br />
<br />
How is it even possible todo this in obsidian portal?<br />
Any guides for how to make a floating left menu, background on wiki pages, change the wiki tabs colors an so on?]]></description>
   </item>
   <item>
      <title>"Ascending" trouble</title>
      <link>https://forum.obsidianportal.com/discussion/2678/ascending-trouble</link>
      <pubDate>Wed, 08 Aug 2012 22:02:20 +0000</pubDate>
      <dc:creator>Quickleaf</dc:creator>
      <guid isPermaLink="false">2678@/discussions</guid>
      <description><![CDATA[Hi everyone! I just signed up earlier today and opted to sign up for the yearly "Ascendant Members" package...only Obsidian Portal treats me as a "Basic Member". Is there usually a long wait before those features become available? Or should they become available immediately? Just wondering. <br />
<br />
Thanks in advance,<br />
<br />
Aaron]]></description>
   </item>
   <item>
      <title>Help cleaning up some Code</title>
      <link>https://forum.obsidianportal.com/discussion/2670/help-cleaning-up-some-code</link>
      <pubDate>Sat, 04 Aug 2012 09:28:15 +0000</pubDate>
      <dc:creator>Dragnmoon</dc:creator>
      <guid isPermaLink="false">2670@/discussions</guid>
      <description><![CDATA[Hey hoping I can get some Help in cleaning up some code on my page, I am not a Code guru most of the information I got from  Arsheesh on his page "Here":http://www.obsidianportal.com/campaign/age-of-legends/wikis/html-templates-for-age-of-legends.<br />
<br />
Here is the page I am working on "Pathfinder Society San Antonio":http://www.obsidianportal.com/campaigns/pathfinder-society-san-antonio<br />
<br />
The Code works great on the Home Page, but when I add it to the Wiki Page "I get this":http://www.obsidianportal.com/campaign/pathfinder-society-san-antonio/wikis/main-page which ii all messed up on the placement. I tried adjusting the top placement but it won't go any higher.<br />
<br />
Here is the Code I am working with, if any can give me some advice it would be appreciated, I am think I should be placing  the page content some where in the code to correct this, but I am uncertain (remember not a code guru ;) . I have been placing the Text originally after the Code.<br />
<br />
What I am adding is Navigation Menu Template to go above Default, Custom Background, and a Side Navigation Bar.]]></description>
   </item>
   <item>
      <title>oWoD Tips?</title>
      <link>https://forum.obsidianportal.com/discussion/2658/owod-tips</link>
      <pubDate>Wed, 01 Aug 2012 17:14:06 +0000</pubDate>
      <dc:creator>RanterX</dc:creator>
      <guid isPermaLink="false">2658@/discussions</guid>
      <description><![CDATA[Looking at starting a new campaign with the 20th anniversary edition of Vampire (and others as they come out). <br />
<br />
My group uses Obsidian Portal for our D&amp;D/Pathfinder campaigns and I plan to use it for (classic) World of Darkness too.<br />
<br />
Just wondering if anyone has any advice for running a campaign using OP as well as any other resources to supplement OP. Thanks!]]></description>
   </item>
   <item>
      <title>WoD 2.0: Character Sheet (in color)</title>
      <link>https://forum.obsidianportal.com/discussion/251/wod-2-0-character-sheet-in-color</link>
      <pubDate>Wed, 06 Feb 2008 23:25:02 +0000</pubDate>
      <dc:creator>Charsen</dc:creator>
      <guid isPermaLink="false">251@/discussions</guid>
      <description><![CDATA[]]></description>
   </item>
   <item>
      <title>Custom CSS</title>
      <link>https://forum.obsidianportal.com/discussion/2654/custom-css</link>
      <pubDate>Fri, 27 Jul 2012 22:28:43 +0000</pubDate>
      <dc:creator>neonbasschild</dc:creator>
      <guid isPermaLink="false">2654@/discussions</guid>
      <description><![CDATA[Ok so I currently run some small stuff like a sidebar and background images on my pages. I would like to replace that with the new Custom CSS system I cannot figure out the container name so that I can change out the background. Anyone know it?<br />
<br />
Those wise we are just making a custom container css info that we will have to insert the dev code into the page still. I mainly want to change it so that I can have custom stuff on automated pages like the character page and forum.]]></description>
   </item>
   <item>
      <title>wrap around of Bio/GM Secrets</title>
      <link>https://forum.obsidianportal.com/discussion/2650/wrap-around-of-bio-gm-secrets</link>
      <pubDate>Sat, 21 Jul 2012 18:07:27 +0000</pubDate>
      <dc:creator>ratmonkey_pub</dc:creator>
      <guid isPermaLink="false">2650@/discussions</guid>
      <description><![CDATA[Ive been building a character sheet for my starwars D6 game. <br />
The Description box looks fine when editing with all the stat's nicely layed out,<br />
but when you save it the Bio and GM Secrets box's wrap round and over lay the Description box?<br />
Is there any way to stop this happening or is there just to much info in the description box.]]></description>
   </item>
   <item>
      <title>Changing The White Background</title>
      <link>https://forum.obsidianportal.com/discussion/2587/changing-the-white-background</link>
      <pubDate>Mon, 11 Jun 2012 23:11:07 +0000</pubDate>
      <dc:creator>Langy</dc:creator>
      <guid isPermaLink="false">2587@/discussions</guid>
      <description><![CDATA[I'm working on the layout for the campaign I'm co-GMing, "Edgerunners":http://www.obsidianportal.com/campaigns/edgerunners. So far, it's working pretty well. But I'm a bit annoyed with the default white background that the entire site uses, and I'd like to get rid of it.<br />
<br />
Now, to be clear, I'm not talking about the background on the sides (where I've got sidebars set up, and clearly aren't white), or the background in the main body of the text (which I can control rather easily, as evidenced by the fact that it's not white on the site). Instead, I'm talking about the white that surrounds the area that you can alter by default - the bit surrounding the campaign title and that section with the default OP stuff (like Fans, Quick Stats, etc) to the right of the page body. What I'd like to do is change that color so that it's a nice gray. I'm trying to figure out a way to do that without it erasing that entire sidebar there (and covering up all the rest of the default OP stuff), but failing.<br />
<br />
Anyone have any ideas?]]></description>
   </item>
   <item>
      <title>Suppress title on a wiki page</title>
      <link>https://forum.obsidianportal.com/discussion/2633/suppress-title-on-a-wiki-page</link>
      <pubDate>Sun, 08 Jul 2012 21:58:58 +0000</pubDate>
      <dc:creator>harry</dc:creator>
      <guid isPermaLink="false">2633@/discussions</guid>
      <description><![CDATA[I'm trying to format my campaign, and one obstacle I'm running into is that I'd either like to suppress the title showing up at the top of the page, or else I'd like to be able to format it myself.  Looking at some other campaigns, it looks like it can be done, but I don't know how.<br />
<br />
Thanks.]]></description>
   </item>
   <item>
      <title>Looking for help to run a Play by Post</title>
      <link>https://forum.obsidianportal.com/discussion/2644/looking-for-help-to-run-a-play-by-post</link>
      <pubDate>Wed, 18 Jul 2012 13:31:48 +0000</pubDate>
      <dc:creator>CaptainApocalypso</dc:creator>
      <guid isPermaLink="false">2644@/discussions</guid>
      <description><![CDATA[Hey Gang!  I'm a new GM here, looking to run a Skull &amp; Shackles Play by Post.<br />
<br />
I'm a long time table top gamer, but I'd categorize my tech proficiency as merely adequate.  So, please scale back your replies accordingly.<br />
<br />
1.  My main question today is... *How* do my players and I post in sequence?  Preferably with an avatar beside their post.  And would we all post on the adventure log?<br />
<br />
I've played several play by posts on Paizo's messageboards, so I could do that piece there.  But if there's a way to put it all together with OP's other shiny features, that'd be great.<br />
<br />
2. Oh, and is there a dice roller? And how does it work?<br />
<br />
3. I'm reading very iffy things about the dynamic character sheets.  For simplicity's sake, would I be better off having people manually type their stats and crunch on their character pages?  Or using myth-weavers?<br />
<br />
Thanks for any help.<br />
CA]]></description>
   </item>
   <item>
      <title>Update to Custom Campagin Background Images</title>
      <link>https://forum.obsidianportal.com/discussion/2350/update-to-custom-campagin-background-images</link>
      <pubDate>Wed, 18 Jan 2012 05:19:13 +0000</pubDate>
      <dc:creator>arsheesh</dc:creator>
      <guid isPermaLink="false">2350@/discussions</guid>
      <description><![CDATA[Hey all,<br />
<br />
Some of you know about and are using the code I've listed "here":http://www.obsidianportal.com/campaign/age-of-legends/wikis/html-templates-for-age-of-legends for uploading your own images to be used as custom background skins/wallpapers.  Well, if so you may have noticed at least one bothersome aspect of using this code: you need to manually enter in the height (in px) that you want the background image to display at.  This may not be a problem if all of your pages are roughly the same height, but if you are given to writing long adventure logs for instance, then you may find yourself constantly having to adjust the height in the code of each page.  I had initially set the height within the code of my pages between 4,500-8,500px, thinking that this would give me sufficient room for page length.  However I never counted on having the "Fans" section of my site fill up so much that it extended my page length beyond that of the default px height.  So now I'm having to go through once more and change the code on each page so that the background image extends to the bottom of the page.  To prevent having to do this again however, I've altered the code to the following:<br />
<br />
<br />
<br />
By setting the "height" to 100% and changing the "position" to "fixed", your background image will now always extend to the bottom of the page, regardless of the height of that page.  I don't know how helpful this will be, and some of you probably are already aware of this trick, but I thought I'd just throw it out there for anyone who isn't aware of it.<br />
<br />
Cheers,<br />
-Arsheesh]]></description>
   </item>
   <item>
      <title>Anyone know how to make combat fun for someone who doesn't like it?</title>
      <link>https://forum.obsidianportal.com/discussion/2621/anyone-know-how-to-make-combat-fun-for-someone-who-doesn-t-like-it</link>
      <pubDate>Fri, 29 Jun 2012 14:15:31 +0000</pubDate>
      <dc:creator>oldmanofdoom</dc:creator>
      <guid isPermaLink="false">2621@/discussions</guid>
      <description><![CDATA[The thing goes like this. I offered to run Keep on the Shadowfell (with the H1 conversion) for a group of friends who are new to the game. One of them is a girl who really likes roleplaying and so far everything is peachy, as they've talked a lot with the residents of Winterhaven. However, if there is one thing she HATES about D&amp;D is combat and, as you all probably know, that's what 4th ED is mostly about. And since most of this adventure is combat, I'm a bit worried. That's why I would like you to help me come up with ideas in which I can make combat more fun for her and for everyone. Please bear in mind that I don't want to change the encounters too much nor allow them to skip too many of them by talking.]]></description>
   </item>
   <item>
      <title>Campaign help</title>
      <link>https://forum.obsidianportal.com/discussion/2431/campaign-help</link>
      <pubDate>Sat, 25 Feb 2012 19:49:19 +0000</pubDate>
      <dc:creator>Athear</dc:creator>
      <guid isPermaLink="false">2431@/discussions</guid>
      <description><![CDATA[I am a man of small stature and grand Ideas unfortunately I'm definitely going to need to get some help. so with out further ado Here's the scoop I just recently picked up PHB races Dragonborn and found many Arkhosia related Quests so naturally I wished to play in or DM a Arkhosia Campaign, Finding out there was no such beast published I went about on creating it my self though I'm finding it hard to find Back ground info on the cities of the legiondary land. So I would love a little help in brainstorming the land scape I have a map so far and would like to add to it.<br />
<br />
I strongly beleave The ruins of Arkhosia should have an Arabic feel.<br />
All Right So I'd love to get a list of the 3.5 draconic gods. <br />
Also I need some draconic items and gifts for my PCs<br />
If Some people can send me some links on information on the seven cities of Arkhosia.]]></description>
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      <title>iPads and embedded videos</title>
      <link>https://forum.obsidianportal.com/discussion/2540/ipads-and-embedded-videos</link>
      <pubDate>Wed, 09 May 2012 23:30:13 +0000</pubDate>
      <dc:creator>cgregory</dc:creator>
      <guid isPermaLink="false">2540@/discussions</guid>
      <description><![CDATA[People probably already know this but I figured I post anyway since I couldn't find a post on this. Granted saying that I'm sure somebody else will refer me to one, and likely a even better solution.  :)<br />
<br />
When adding embbeded videos using the code suggested commonly suggested (at least the code I was able to find), <br />
<br />
More Troops Noble Leader (for example)<br />
<br />
the videos come out as extremely ugly on an iPad.  Basically the come out as one hugely vertical embedded pic (almost like height was 1 million px or something)<br />
<br />
Since many of the players in my campaign use iPads having correct formating of the video is useful to my group.<br />
 <br />
To get around that place the embeded video in a table.<br />
<br />
<br />
<br />
<br />
More Troops Noble Leader<br />
<br />
<br />
<br />
<br />
Hopefully this will be of use to someone.<br />
<br />
Carl<br />
"Throne of Thorns":http://www.obsidianportal.com/campaigns/throne-of-thorns]]></description>
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      <title>Shared Creations</title>
      <link>https://forum.obsidianportal.com/discussion/2122/shared-creations</link>
      <pubDate>Mon, 12 Sep 2011 18:32:13 +0000</pubDate>
      <dc:creator>vstraydogstrutv</dc:creator>
      <guid isPermaLink="false">2122@/discussions</guid>
      <description><![CDATA[In the spirit of sharing and taking a note from DarkMagus' "Gaming Music":http://www.obsidianportal.com/campaigns/gaming-music, I would like to present "Shared Creations":http://www.obsidianportal.com/campaigns/shared-creations - A repository for random links, wikis, articles, code for use in OP campaigns, etc. to aid GM's in their gaming.<br />
<br />
The idea is to keep it simple and clean using just textile and the OP interface. Currently, there's a lot of D&amp;D (3.5, specifically) content, but I'm not denouncing any system's right for posting. D&amp;D is just what I know ;).<br />
<br />
Since OP's community is so vocal and kind, I'm hoping that anyone with links, wikis, articles will come forward and give their two cents for me to post; and that anyone willing to become a player will help with posting. Alternately, if there are any other campaigns out there doing this, I hope we could exchange links and work together to expand our sites.<br />
<br />
Thanks for your time and consideration!<br />
-v]]></description>
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      <title>Class Table Code</title>
      <link>https://forum.obsidianportal.com/discussion/1223/class-table-code</link>
      <pubDate>Fri, 26 Feb 2010 06:14:32 +0000</pubDate>
      <dc:creator>Nezzeraj</dc:creator>
      <guid isPermaLink="false">1223@/discussions</guid>
      <description><![CDATA[I'm trying to create custom classes for my campaign and wanted to know if there is code for a formatted class table? This for 3.5/Pathfinder. Thanks for any help!]]></description>
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      <title>Music program for GM</title>
      <link>https://forum.obsidianportal.com/discussion/2612/music-program-for-gm</link>
      <pubDate>Mon, 25 Jun 2012 09:00:08 +0000</pubDate>
      <dc:creator>bredsjomagnus</dc:creator>
      <guid isPermaLink="false">2612@/discussions</guid>
      <description><![CDATA[Hi!<br />
We are a role playing gang who wants a program that allow the GM to control the music to all the players (we are playing online) without having to tell everybody what track to start and so forth. In a bit similar to the Sound drop app i Spotify but more role playing friendly. We would be very greatful for any help on the issue. Thanks.]]></description>
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      <title>Dynamic Character Sheet Tips, Please?</title>
      <link>https://forum.obsidianportal.com/discussion/2608/dynamic-character-sheet-tips-please</link>
      <pubDate>Sat, 23 Jun 2012 19:15:54 +0000</pubDate>
      <dc:creator>Langy</dc:creator>
      <guid isPermaLink="false">2608@/discussions</guid>
      <description><![CDATA[So, as I've mentioned in a few other threads now, I just took my first foray into dynamic character sheet creation. You can see the results here:<br />
<br />
"Image One":http://cdn.obsidianportal.com/assets/133392/Sheet1.png<br />
"Image Two":http://cdn.obsidianportal.com/assets/133393/Sheet2.png<br />
"Image Three":http://cdn.obsidianportal.com/assets/133394/Sheet3.png<br />
"Image Four":http://cdn.obsidianportal.com/assets/133395/Sheet4.png<br />
<br />
"In Sheet Database":http://www.obsidianportal.com/dynamic_sheet_templates/108<br />
<br />
Now, when I started work on this Tuesday, I didn't really have much experience with HTML or CSS except on OP (my campaign "Edgerunners":http://www.obsidianportal.com/campaigns/edgerunners has been pretty much the epitome of my HTML and CSS prowess up until now), and I had zero experience with Javascript or JQuery (though luckily I do know Java, so it wasn't like I had to learn programming from nothing). Anyways, I learned a whole bunch while building this thing (like how the site's native CSS styles can really screw up your perfectly crafted sheet when uploaded to the server:/), and I stole several bits of code from other DSTs out there (the AlphaOmega one by Karelzarath and ChainsawXIV's Exalted and D&amp;D4e sheets especially). Different DST authors have pretty different coding styles - Karelzarath's is all in JQuery, for example, while ChainsawXIV does his in pure Javascript; mine's a bit of a kludge, because I stole from both sources, but I primarily utilized ChainsawXIV's code.<br />
<br />
And that brings me to the point of this thread. Finding the actual code to do the things I wanted wasn't exactly simple (there are over 100 DSTs now!), and the documentation is a bit lacking even in the places that use lots of comments - you still need to figure out how everything works in order to modify it so it works how you want it. So I thought a thread where we could post our own tips and solutions for solving DST issues could be rather helpful, and would be a good place for others to ask questions on how to get their coding to work out correctly. Right now, I have a few things to contribute, both dealing with modifying ChainsawXIV's list objects, and one question dealing with the text area objects.<br />
<br />
First, the tips:<br />
<br />
ChainsawXIV's default list interface doesn't handle trying to move the top item down a spot very well. You can't utilize the nice 'move this item down' button on the first item in a list. The reason for this is the iIndex variable in the oDemote method becomes Not a Number when it's the first item in the list. I honestly have no idea why; I could probably try and figure it out, but instead I just kludged a solution together. Right above where the iIndex bit is used to move the objects around, I just stuck the following bit of code:<br />
<br />
if (isNaN(iIndex)) iIndex = 0;<br />
<br />
Yeah, it's cheap, but it works and makes the list interface work as expected, which was the entire goal. It's possible that it could cause a bit of trouble if something unexpected happens, but I have no idea what could cause that to be problematic. Anyways, that was the kludge tip - maybe it'll help someone figure out the actual issue and fix it properly; I don't have enough Javascript experience to do so easily.<br />
<br />
My second tip again deals with the list interface that ChainsawXIV worked up. By default, it doesn't handle nested divs or tables very well - you basically need to keep the exact structure that he utilized, or it doesn't work out right. I altered his code a little to make it able to intelligently search for the parent list, rather than assuming the list was always either the grandparent or great-grandparent of the control buttons. Replace his list parent-finding code with the following bit, right where the comment says 'activate the list the item belongs to':<br />
<br />
var oItem = this;<br />
var lList;<br />
while(oItem.parentNode){<br />
	if (oItem.parentNode.className.match(/list/)){<br />
		lList = oItem.parentNode;<br />
		break;<br />
	}<br />
	else oItem = oItem.parentNode;<br />
}<br />
<br />
Just do that wherever that comment appears; look at my DST's code for an example - it can be found at line 648 of the javascript file, and elsewhere.<br />
<br />
<br />
Now, a question. I wanted to add a 'description' text area for my DST. It didn't work; the area appeared, everything seemed to work right, I could type in it, etc. But when I click 'save' on my test character, the description bit doesn't get saved. This disappoints me; anyone have any ideas on why it might not save properly? I might be able to figure it out by myself, but right now my brain is a bit mushy from coding that DST for 12 hours straight today and it needs some rest.]]></description>
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      <title>Good DM blogs?</title>
      <link>https://forum.obsidianportal.com/discussion/2607/good-dm-blogs</link>
      <pubDate>Sat, 23 Jun 2012 16:17:33 +0000</pubDate>
      <dc:creator>RayFinkle</dc:creator>
      <guid isPermaLink="false">2607@/discussions</guid>
      <description><![CDATA[I'm looking for as many sources of advice as I can get for starting my campaign. It's my first time DMing.<br />
<br />
Does anyone know of any blogs that would be good for such a purpose? DM and Pathfinder related would be great, but anything you think would help is appreciated too. I have googled around, but I figure there might be some diamonds in the rough out there that aren't on that radar.<br />
<br />
Thanks!]]></description>
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      <title>Any good advice or tips for running SANDBOX games?</title>
      <link>https://forum.obsidianportal.com/discussion/2605/any-good-advice-or-tips-for-running-sandbox-games</link>
      <pubDate>Wed, 20 Jun 2012 11:30:05 +0000</pubDate>
      <dc:creator>ninjazombie42</dc:creator>
      <guid isPermaLink="false">2605@/discussions</guid>
      <description><![CDATA[Without too much work... Just want to sit down and have fun, and I don`t have much time to prepare  these days.]]></description>
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