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      <title>General Discussion Discussions on Obsidian Portal Community Forums</title>
      <link>https://forum.obsidianportal.com/categories/general-discussion/p30/feed.rss</link>
      <pubDate>Fri, 18 Sep 2026 20:20:02 +0000</pubDate>
         <description>General Discussion Discussions on Obsidian Portal Community Forums</description>
   <language>en-CA</language>
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   <item>
      <title>Brainstorming DM Ideas</title>
      <link>https://forum.obsidianportal.com/discussion/2509/brainstorming-dm-ideas</link>
      <pubDate>Tue, 17 Apr 2012 01:15:35 +0000</pubDate>
      <dc:creator>Dranis230</dc:creator>
      <guid isPermaLink="false">2509@/discussions</guid>
      <description><![CDATA[I think that a forum topic about DM's coming up with ideas is a good idea, for me and for my fellow monster-chucker-in-arms. so here it is, you don't have to spill the guts of your campaign, just some ideas to help the creative process. But please before you copy ideas get permission from the idea maker unless they specifically state that anyone can use their idea(s). Thank you OP forums, I hope to see your ideas soon.]]></description>
   </item>
   <item>
      <title>Le Ballet de l'Acier recap</title>
      <link>https://forum.obsidianportal.com/discussion/2517/le-ballet-de-l-acier-recap</link>
      <pubDate>Sat, 21 Apr 2012 18:28:22 +0000</pubDate>
      <dc:creator>Black_Vulmea</dc:creator>
      <guid isPermaLink="false">2517@/discussions</guid>
      <description><![CDATA[I posted a "recap":http://black-vulmea.blogspot.com/2012/04/r-is-for-recap.html of the adventures so far in _Le Ballet de l'Acier_ on my blog.<br />
<br />
It's interesting to see it all laid out this way, as one narrative.<br />
<br />
Mike aka Black Vulmea<br />
"_Le Ballet de l'Acier_":http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier - swashbuckling adventures in the age of the Three Musketeers and Captain Alatriste<br />
Featured Campaign of the Month - August 2011]]></description>
   </item>
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      <title>Time to Start Whoring again</title>
      <link>https://forum.obsidianportal.com/discussion/2522/time-to-start-whoring-again</link>
      <pubDate>Fri, 27 Apr 2012 01:55:46 +0000</pubDate>
      <dc:creator>nightstorm</dc:creator>
      <guid isPermaLink="false">2522@/discussions</guid>
      <description><![CDATA[So we've been busy over at my game. The  latest update took 111 posts to finish.  For what it is, I think it's kind of interesting. <br />
http://www.obsidianportal.com/campaign/cincinnati-by-night/adventure-log]]></description>
   </item>
   <item>
      <title>Dreams and Dragons</title>
      <link>https://forum.obsidianportal.com/discussion/2521/dreams-and-dragons</link>
      <pubDate>Fri, 27 Apr 2012 00:47:25 +0000</pubDate>
      <dc:creator>RobertBenton</dc:creator>
      <guid isPermaLink="false">2521@/discussions</guid>
      <description><![CDATA[My campaign is based on dreams. Not mine, and not anyone else's, but dreams in general. I, despite my efforts, suck at updating my wiki here on OP. However I would like to share my ideas with anyone willing to listen. Here are some thoughts and ideas as well as some stats and abilities that I use in my game.<br />
<br />
Locations:<br />
Dreamscapes are a realm of exsistance all their own, created by unconsious minds of dreamers. However most people only dream of locations that they know of, with a few skewed or shifted details. This is why lucid dreaming is even an available practice for just about everybody. Very few people dream of places that don't exsist, with visual or literary artists being the most dominant people being able to. (I dream of a place that doesn't exsist. It is a city with grass plains on 1/3 of its borders, and forested mountains on 2/3. This is whats know as a "Static Created Dreamscape." A fictional place that repeats itself in the unconsious mind.) So what that means is the Dreamscaped World as a whole, for everyone on Earth, is only slightly larger than earth itself. Now lets look at the last demographic, those who don't dream. It's been shown that those who don't dream still have the same brain patterns of those who do, which means that the Dreamscape World is probably plagued with zones of nothing. Kind of like in the Neverending Story. <br />
<br />
Inhabitants:<br />
When you dream you fill your dreamscape with inhabitants. It's something we do on a primal level. We are built to be social, and we feel frightened when alone. So, in order to ensure peaceful rest dreams are populated to our individual comfort levels. For some, like me, that means sparce population. For others however that could mean hundreds of people. To top that off, most people only have 2-4 definitive characters in a single dream. That could mean a dream where dreamer and 4 defined characters are in a space with hundreds of faceless static background characters. Lets call them "shells". Now lets head back to the "creation dreams". If you create your own Dreamscape, more than likely you create fictional creatures/people/objects as well. (I have a static villian in my dreams called Morphos. His original form is that of a shaggy blue and teal chinese style lion statue with glowing white eyes and a grossly over-comical smile. Like "Aku, Shapeshifting Master of Evil". Also true to his Aku like qualities, he is a shapeshifter. His only tells are the eyes and smile.) These creations stand out and are fantastical in nature, form horrific and obvious to sublime and subtle. We will call these "Ideas" just to have a point of reference<br />
<br />
Dreams as a Seperate Reality:<br />
What if after we create this Dreamscape, it never went away, as though it was indeed a seperate reality. One every sleeping person shared in. What's more, what if after we finished our dreams and woke, all the characters we created, both Shells and Ideas, stayed in the Dreamscape and just exsisted there, now free of our minds subtle influences? Most would be terrified. And what's worse is the next dreamer will add to the population, and the next will add, and the next etc. etc. The nothing zones will wipe out alot of the Shells and some of the Ideas, but that is still a startling population boom, with a space that almost never grows!<br />
<br />
Super-Static:<br />
If a person dreamt of a Idea for years and years eventually the Idea would gain a consiousness of its own. This would allow it to traverse the whole Dreamscape and even interact with other Ideas from other areas of the Dreamscape, and possibly even appear to other dreamers. <br />
<br />
Theology of sleep:<br />
There are plenty of gods of sleep, such as Morpheus, Hypnos, and Phobetor. However they are a startling few compared to the gods that rule over the physical plane. And not only that, but theirs is population that grows by millions daily. Seeing their subjects suffer would lead them to try to rectify the problem.<br />
<br />
Breaching the norm with dreams:<br />
Either the gods of sleep or super-static Ideas would eventually discover the conduit to pass from the dreamscape to the physical world. This would start a revolution, and an invasion. A benevolent Idea may start brining weak Ideas barraged by nothing on all sides (A budding artist dreams while in the surrounding neighborhood, a mojority have dreamless rest.) would carry the Idea to this world so that it may live in peace and learn to grow. On the other hand Phobetor, god of nightmares, would use Nightmarish Ideas(Such as my own Morphos) to launch a war against an unprepared and outnumbered world of mortals.<br />
<br />
I have more to say on the above subjects, but it's difficult to describe without appearing to repeat myself.  So lets look to the practical use of Dreams in todays D&amp;D.]]></description>
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   <item>
      <title>Cyberpunk</title>
      <link>https://forum.obsidianportal.com/discussion/2198/cyberpunk</link>
      <pubDate>Mon, 31 Oct 2011 00:37:27 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2198@/discussions</guid>
      <description><![CDATA[I have always been a fan of the cyberpunk genre and I have noticed that every player of this genre has his own personal cybernetics, biomods, gear outline the seem to follow for every character. Old standbys you might say. I would love to hear about your old standby for each of those catagories in either cyberpunk or shadowrun or whatever cybergame you may play. <br />
<br />
I am going to use the packages you put up to create NPC's that work for a mega corp or are members of a wealthy gang. <br />
<br />
thanks<br />
-Steve<br />
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night]]></description>
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   <item>
      <title>fantasy art depicting heroes of all backgrounds</title>
      <link>https://forum.obsidianportal.com/discussion/2516/fantasy-art-depicting-heroes-of-all-backgrounds</link>
      <pubDate>Fri, 20 Apr 2012 06:37:51 +0000</pubDate>
      <dc:creator>GamingMegaverse</dc:creator>
      <guid isPermaLink="false">2516@/discussions</guid>
      <description><![CDATA[Not usually someone who plugs kickstarter projects, but this one is great for many of us!  Lots of us use art from other sources on our site.  This would give a source that will all be creative commons!  They will be of "20 pieces of art centering on humans in 4 of the classic fantasy role-playing game archetypes."  Check it out!  <br />
http://www.kickstarter.com/projects/sarahdarkmagic/prismatic-art-collection]]></description>
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      <title>Made a table for hallucinations</title>
      <link>https://forum.obsidianportal.com/discussion/2478/made-a-table-for-hallucinations</link>
      <pubDate>Sun, 25 Mar 2012 03:39:51 +0000</pubDate>
      <dc:creator>AnthonyDluzak</dc:creator>
      <guid isPermaLink="false">2478@/discussions</guid>
      <description><![CDATA[Hey guys...<br />
<br />
In our 2nd Edition AD&amp;D game, one of my players has an Amulet of Sleep Protection. He also has a Death Curse on him that affects him while he sleeps - a witch tortures him in his dreams with various nightmares (a la Nightmare on Elm Street) and prevents him from getting proper sleep that effects his stats, healing rate and ability to level up (house rules).<br />
<br />
So, the PC has recently learned the Amulet will prevent him from at least having his nightmares (they are growing in severity and he is losing hit points while sleeping) so he has put it on. On the third day of sleep deprivation, he will begin to have mild hallucinations. They will increase in severity till the 7th day in which I have to roll on an Insanity chart.<br />
<br />
I could not find a chart for hallucinations, so I developed my own... Please let me know what you think, and what I may do to make it better!<br />
<br />
Hallucination chart:<br />
<br />
3rd Day (Level 1 Hallucinations) – DISTURBANCE.<br />
ROLL 1d4 – Number of hallucinations for the day.<br />
ROLL 1d6 for each hallucination. <br />
1.	Visual<br />
2.	Hearing<br />
3.	Smell<br />
4.	Taste<br />
5.	Touch<br />
6.	Perception<br />
ROLL 2d12 for each hallucination to determine time of day for each one. <br />
<br />
4th Day (Level 2 Hallucinations) – TROUBLE.<br />
ROLL 1d6 – Number of hallucinations for the day.<br />
ROLL 2d8 for each hallucination.  Both rolls are combined into one hallucination, duplicate rolls are rerolled. <br />
1.	Visual<br />
2.	Hearing<br />
3.	Smell<br />
4.	Taste<br />
5.	Touch<br />
6.	Perception<br />
7.	Command<br />
8.	Somatic<br />
ROLL 2d12 for each hallucination to determine time of day for each one. <br />
<br />
5th Day (Level 2 Hallucinations) – ANGUISH.<br />
ROLL 1d8 – Number of hallucinations for the day.<br />
ROLL 3d8 for each hallucination.  All rolls are combined into one hallucination, duplicate rolls are rerolled. <br />
1.	Visual<br />
2.	Hearing<br />
3.	Smell<br />
4.	Taste<br />
5.	Touch<br />
6.	Perception<br />
7.	Command<br />
8.	Somatic<br />
ROLL 2d12 for each hallucination to determine time of day for each one. <br />
<br />
Since the time is random, I have no idea what will be going on at that time during the game -- so I will be creating the hallucinations based upon the situation that comes up. I think that could get real interesting.<br />
<br />
Let me know your thoughts, guys!<br />
<br />
_May your die always roll high and your figures never topple_<br />
-Anthony<br />
"Legends of the Middle Ages":http://www.obsidianportal.com/campaigns/legends-of-the-middle-ages]]></description>
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      <title>PEG's new web site</title>
      <link>https://forum.obsidianportal.com/discussion/2515/peg-s-new-web-site</link>
      <pubDate>Fri, 20 Apr 2012 05:16:14 +0000</pubDate>
      <dc:creator>SquidAndCrow</dc:creator>
      <guid isPermaLink="false">2515@/discussions</guid>
      <description><![CDATA[Pinnacle just posted that Visionary is releasing a digital version of their Deadlands comic!]]></description>
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      <title>Final Battles</title>
      <link>https://forum.obsidianportal.com/discussion/2511/final-battles</link>
      <pubDate>Thu, 19 Apr 2012 04:10:26 +0000</pubDate>
      <dc:creator>KenSee</dc:creator>
      <guid isPermaLink="false">2511@/discussions</guid>
      <description><![CDATA[So, here in Procella (my campaign setting) we are nearing the huge epic final battle. (Keep an eye out for the Adventure Logs!) <br />
<br />
So, I was wondering, do you all have any epic final fights that you wish to share? This will be my first so I am kinda nervous about doing it right.<br />
<br />
Thanks! <br />
Ken See<br />
"Paths of Destiny":http://www.obsidianportal.com/campaigns/paths-of-destiny-ken]]></description>
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      <title>Death of a player "Character" [no one was actually harmed in the making of this post]</title>
      <link>https://forum.obsidianportal.com/discussion/2500/death-of-a-player-character-no-one-was-actually-harmed-in-the-making-of-this-post</link>
      <pubDate>Tue, 10 Apr 2012 21:35:06 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2500@/discussions</guid>
      <description><![CDATA[We have all experienced the deaths of a favorite player. I would love to hear the stories of death that you have for your favorite character you have lost. As for me it was in a game called Fringeworthy. If you aren't familiar, the game is about traveling to alternate dimensions. I was playing a knight or paladin for lack of a better word. He was the most successful character I ever played and during the course of his life he completed the entire Dragonlance series of modules, the original Ravenloft, the caves of chaos, and dozens of modern and future adventures. The rest of the party was from modern worlds and used guns, grenades, and all sorts of other cool tech. While traveling in the world of Middle Earth we ended up in the land of Angmar and faced the Witch King in his own fortress. I charged as I often did and another player saw I was losing the fight so he shot the With King with a LAW rocket. The blast killed my character. I was so upset I nearly cried. <br />
<br />
Steve<br />
<br />
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night]]></description>
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   <item>
      <title>Proud of my new map</title>
      <link>https://forum.obsidianportal.com/discussion/2448/proud-of-my-new-map</link>
      <pubDate>Mon, 05 Mar 2012 05:33:28 +0000</pubDate>
      <dc:creator>AnthonyDluzak</dc:creator>
      <guid isPermaLink="false">2448@/discussions</guid>
      <description><![CDATA[I just put up my first map on OP and am pretty happy with how it turned out. It's still a work in progress, but I wanted to put it out there for comments, constructive criticism and suggestions.<br />
<br />
If you have a few moments, I would love to have you check it out and let me know what you think!<br />
<br />
http://www.obsidianportal.com/campaign/legends-of-the-middle-ages/maps/show/28429 <br />
<br />
I apologize for the cut and paste... I'm not sure how to post links in forums.]]></description>
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      <title>Wanting to start a table top Mass Effect D&amp;D game</title>
      <link>https://forum.obsidianportal.com/discussion/2467/wanting-to-start-a-table-top-mass-effect-d-d-game</link>
      <pubDate>Mon, 19 Mar 2012 10:09:31 +0000</pubDate>
      <dc:creator>Dameon_Raneara</dc:creator>
      <guid isPermaLink="false">2467@/discussions</guid>
      <description><![CDATA[I have been playing D&amp;D and Mass Effect for years and I am wanting to combine both so my friends who don't play ME on a console have another way of enjoying it as much I do, but I need some help since this is my first time doing so.<br />
<br />
I have a list of classes that will be used and an idea of their hit die for the class, but it is incomplete.<br />
<br />
Solider (d10)<br />
Adept (d4)<br />
Sentential (d?)<br />
Engineer (d?)<br />
Infiltrator (d6)<br />
Vanguard (d?)<br />
<br />
As for weapons  I want to use the ones from all three 3 games, and yes I mean every weapon that could be used, but I do not have an idea on how much the base damage for each weapon would be.<br />
<br />
As for skills and class powers, I think either going with ME1 power tree or ME3 power tree and as for skills stick with the 3.5 class and cross skills.<br />
<br />
So far this is what I got, any help and or ideas on this will considered and greatly appreciated :D]]></description>
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      <title>iPad Applications</title>
      <link>https://forum.obsidianportal.com/discussion/2488/ipad-applications</link>
      <pubDate>Tue, 03 Apr 2012 17:10:35 +0000</pubDate>
      <dc:creator>twilightkamui</dc:creator>
      <guid isPermaLink="false">2488@/discussions</guid>
      <description><![CDATA[I have been looking for a while to find an application that fits my gaming needs. I play in a many games (Pathfinder, Exalted, L5R, and Mekton), but as of this day I still cannot find a character sheet application that works for all these games. Any suggestions?]]></description>
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      <title>Why is there no EASY to find information on turning of Auto Renew in the FAQ's Section?</title>
      <link>https://forum.obsidianportal.com/discussion/2496/why-is-there-no-easy-to-find-information-on-turning-of-auto-renew-in-the-faq-s-section</link>
      <pubDate>Sun, 08 Apr 2012 05:49:27 +0000</pubDate>
      <dc:creator>wadehone</dc:creator>
      <guid isPermaLink="false">2496@/discussions</guid>
      <description><![CDATA[I noticed that I was automatically charged a renewal fee, for Obsidian Portal - I didn't use it much (any) during my last subscription period (life got busy n all that,) and I am HAPPY to help out with the Obsidian Portal Project, however, I became curious as to 'how' I would turn off Auto Renew if I wanted to... so I went to the FAQ section, where there is a section called 'account' and looked there for any subject that looked like it would deal with the subscriptions -and found nothing... I have spent several minutes now searching for any information on subscriptions only to come up empty....<br />
<br />
I get VERY frustrated with  sites / programs that make it difficult, or 'hide' how to cancel, subscriptions - I can only assume that this is in hope's that people don't put forth the effort, to cancel, and they continue to be charged. Instead, what it creates is a paranoia amongst users about signing up for 'auto renew' subscriptions.  <br />
<br />
Please make an entry in your FAQ section about how to subscribe, and how to 'un-subscribe' I feel that it will help in the long run, and not make this endeavor look 'shady' (which it's not, of course - I love Obsidian Portal and what it is doing for the RPG community. I just want to feel like 'turning it off' is easy to do if I so desire... I get nervouse other wise.<br />
<br />
Thanks, and also, can some one please point me to information regarding un-subscribing? I'm sure it's simple - I just couldn't find it.<br />
<br />
Thank you,<br />
<br />
zWolf -out.]]></description>
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      <title>Free Games</title>
      <link>https://forum.obsidianportal.com/discussion/2490/free-games</link>
      <pubDate>Thu, 05 Apr 2012 18:22:23 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2490@/discussions</guid>
      <description><![CDATA["The original Fallout is free for download today":http://www.gog.com/en/gamecard/fallout<br />
<br />
-Steve<br />
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night<br />
"Duskreign's CotM December 2011":http://www.obsidianportal.com/campaign/wyrmshadow/wikis/122011<br />
"OP CotM January 2012":http://blog.obsidianportal.com/2012/01/star-trek-late-night-januarys-cotm/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-trek-late-night-januarys-cotm]]></description>
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      <title>Socio-Political Aspects of a Canabalistic Society</title>
      <link>https://forum.obsidianportal.com/discussion/2487/socio-political-aspects-of-a-canabalistic-society</link>
      <pubDate>Tue, 03 Apr 2012 04:07:02 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2487@/discussions</guid>
      <description><![CDATA[Recently my players ran into a world that was dealing with legislative changes to legalize cannablism. The players were unaware of the changes in politics until after the new laws went into affect. Now they know that all criminal prisoners are sent to meat farms to be processed for resturaunts and other eating establishments. This got me to thinking, how will this new law affect the world as a whole. The planet itself is a commerce world that is developed as much as corruscant in Star Wars. Any thoughts on apects of society that will be affected by the new cannibal laws?<br />
<br />
~Steve<br />
"Star Trek Late Night":http://www.obsidianportal.com/campaigns/star-trek-late-night<br />
"January 2112 CotM":http://blog.obsidianportal.com/star-trek-late-night-januarys-cotm/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-trek-late-night-januarys-cotm<br />
"Duskreign's CotM December 2011":http://www.obsidianportal.com/campaign/wyrmshadow/wikis/122011]]></description>
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      <title>Destructive Players</title>
      <link>https://forum.obsidianportal.com/discussion/2362/destructive-players</link>
      <pubDate>Mon, 23 Jan 2012 17:25:27 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2362@/discussions</guid>
      <description><![CDATA[How do you deal with a player that always creates characters that do not benefit but rather harm the party? Even when he makes up a family member of one of the other characters he tries to sabatage the party in every action they take.]]></description>
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      <title>Cellphones, laptops and other devices distracting from game</title>
      <link>https://forum.obsidianportal.com/discussion/2476/cellphones-laptops-and-other-devices-distracting-from-game</link>
      <pubDate>Thu, 22 Mar 2012 22:38:52 +0000</pubDate>
      <dc:creator>JaymesBolton</dc:creator>
      <guid isPermaLink="false">2476@/discussions</guid>
      <description><![CDATA[Recently I have been having issues with my players using electronic devices to play games, surf the web, etc. during game. I feel I am not the only one who has experienced this issue (a recent of "Weregeek":http://www.weregeek.com/2012/03/21/ demonstrates the problem beautifully) and was wondering how people deal with this. My game is currently run over skype/xbox live as the rest of my gaming group are located in California and I DM from Washington, D.C. <br />
<br />
Since I do use my OP site for a lot of things in game and use messaging to send players secret information that the rest of the party shouldn't know ( the joy and headaches of having a sneaky character) I do not want to completely disallow electronic devices( and my players would revolt). And I am looking for suggestions besides just "talking to them about as reasonable adults". And it is happening in other games ( we have 3 different games a week with different GMs and RPG systems) so I know it is not just my game. Any help would be greatly appreciated. <br />
<br />
-Jaymes<br />
<br />
"Changing History":http://www.obsidianportal.com/campaigns/l5r-changing-history]]></description>
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      <title>Planning Games</title>
      <link>https://forum.obsidianportal.com/discussion/2473/planning-games</link>
      <pubDate>Thu, 22 Mar 2012 17:31:41 +0000</pubDate>
      <dc:creator>Burnttoastking</dc:creator>
      <guid isPermaLink="false">2473@/discussions</guid>
      <description><![CDATA[So for a very long time I was in charge of organizing games, I'd call everyone up try and work out which day of the week would be best for everyone. We all have a pretty fluid schedule so often times it would be on different days. Now my gaming group tends to run anywhere from two to four games at once, with different GMs, I'm generally one of them and have been for a few years now. At one point I got fed up with planning the games, too many of the players were unwilling to bend even a little when it came to scheduling. An example is one of our players couldn't make it till 9 o'clock, that's a pretty late start time for us, since we don't like our games running much past 1am, however the 9 start time was a one time thing, when I was trying to get another player to agree to that time, they flat out refused to participate in the game because they had work at... get this... 11 o'clock the next day.<br />
<br />
So I got fed up with it and announced to the rest of the group that I would no longer be involved in scheduling games, I've been doing it for years and in my opinion its someone else's turn. Now one of my players is saying I still should schedule the games since I'm a GM and thus should be responsible for when the game happens. My argument is that the GM is in charge of creating the game, not necessarily deciding when the game should happen. They disagree, so here's the question I pose to you all, should game planning fall solely on the shoulders of the GM or should it be a burden that's shared.]]></description>
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      <title>5th edition dnd... Too soon?</title>
      <link>https://forum.obsidianportal.com/discussion/2456/5th-edition-dnd-too-soon</link>
      <pubDate>Mon, 12 Mar 2012 21:53:35 +0000</pubDate>
      <dc:creator>ninjazombie42</dc:creator>
      <guid isPermaLink="false">2456@/discussions</guid>
      <description><![CDATA[Dungeons &amp; Dragons new iteration is coming. How soon is too soon for mew editions? Has it even been 4 years since 4th was out. If 5th, or whatever they are going to call it comes now, how long before 6th comes after that? I`m all for new editions in due time, but I`m also for stability of a lasting system or the timelessness of an old "retro" system. Any thoughts?]]></description>
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      <title>How to make a downloaded background fit all screens?</title>
      <link>https://forum.obsidianportal.com/discussion/2470/how-to-make-a-downloaded-background-fit-all-screens</link>
      <pubDate>Wed, 21 Mar 2012 20:32:51 +0000</pubDate>
      <dc:creator>uktena66</dc:creator>
      <guid isPermaLink="false">2470@/discussions</guid>
      <description><![CDATA[Is there a way to make a background fit all screens like the ones the developers made for us?<br />
<br />
I downloaded an image to my campaign and used it for the background. It fits my widescreen almost perfectly. But then I noticed on my square screen at work the bottom of the image is cut off and the image repeats. Looks awful.<br />
<br />
I use this template from Arsheesh.]]></description>
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      <title>Should random encounters be level appropriate?</title>
      <link>https://forum.obsidianportal.com/discussion/2326/should-random-encounters-be-level-appropriate</link>
      <pubDate>Fri, 06 Jan 2012 15:36:36 +0000</pubDate>
      <dc:creator>ninjazombie42</dc:creator>
      <guid isPermaLink="false">2326@/discussions</guid>
      <description><![CDATA[So what do you think? I think, for example, it would suck if the city guards are just as hard at 11th level as they were when you was 1st level, or the same mountain is still just as hard to climb, even if you are a better climber.]]></description>
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      <title>What is the simplest rpg-system?</title>
      <link>https://forum.obsidianportal.com/discussion/2465/what-is-the-simplest-rpg-system</link>
      <pubDate>Sun, 18 Mar 2012 09:55:17 +0000</pubDate>
      <dc:creator>ninjazombie42</dc:creator>
      <guid isPermaLink="false">2465@/discussions</guid>
      <description><![CDATA[What are the simplest pick-up-and-play rpg systems for players and gamemasters?]]></description>
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      <title>Draw Vecna Day</title>
      <link>https://forum.obsidianportal.com/discussion/2460/draw-vecna-day</link>
      <pubDate>Fri, 16 Mar 2012 17:48:23 +0000</pubDate>
      <dc:creator>Baalshamon</dc:creator>
      <guid isPermaLink="false">2460@/discussions</guid>
      <description><![CDATA[According to JJ Sloane and Jared von Hindman, today is Draw Vecna Day! Using the Twitter hashtag #DrawVecna, artists (and some non-artists such as myself) have drawn the god of secrets in all his glory. If you drawn Vecna today, share a link with the image so we can all bask in the glory of He Who Was Almost Forgotten.]]></description>
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      <title>Tool for generating treasure &amp; merchandise in a fantasy campaign</title>
      <link>https://forum.obsidianportal.com/discussion/2461/tool-for-generating-treasure-merchandise-in-a-fantasy-campaign</link>
      <pubDate>Sat, 17 Mar 2012 01:11:38 +0000</pubDate>
      <dc:creator>bluesguy</dc:creator>
      <guid isPermaLink="false">2461@/discussions</guid>
      <description><![CDATA[I have been using a spreadsheet to track and manage an almost 3000 item list of things my players could buy and how much the items could cost.  The campaign takes place in a big city so 'shopping' is important to them and it spawns all kinds of fun adventures.  In any case the spreadsheet wasn't very useful for generating truly random treasures and it was only moderately useful in generating random pricing.  After a great deal of searching I found a very nice tool called "Inspiration Pad Pro":http://www.nbos.com/products/ipad/ipad.htm.  This tool is free and runs on Windows systems.  The description from their site:<br />
<br />
"Inspiration Pad Pro is a free program you can use to generate all sorts of things for your campaign. Generate names, town information, encounters, treasures - you name it! Inspiration Pad Pro uses text files called 'generators' to tell it how to generate information for you. You can create your own, modify existing generators, or just use the ones included with the program as-is. Because of this, it's easy to customize generators to the needs of your own specific campaign."<br />
<br />
I have taken my spreadsheet information and turned it into a set of text files that can be used by IPP.  Here is the blurb in the include Readme file that I have included with the zip of my files:<br />
<br />
This zip package includes the files necessary to generate treasure in a Valdorian Age campaign using the InspirationPadPro2 tool.  You can download a copy of the InspirationPadPro2 tool from http://www.nbos.com/products/ipad/ipad.htm.  It is a free program and it is very useful.<br />
<br />
These random generation files have been "tuned" for the Valdorian Age campaign material.  They have also been further "tuned" to fit my version of the Valdorian Age Campaign Material.<br />
<br />
After you have installed the InspirationPadPro2 tool, locate the directory C:\...\nbos\InspirationPadPro2.  You will then need to copy the Common\va directory to C:\...\nbos\InspirationPadPro2\Common and Generators\ValdorianAge directory to C:\...\nbos\InspirationPadPro2\Generators<br />
<br />
When you start the InspirationPadPro2 tool the Valdorian Age should be one of the options.<br />
<br />
The ValdorianAgeTreasure.ipt file is setup to generate many more mundane items than a typical fantasy campaign treasure pile.  My players like finding 'useful' things in the treasures they come across.  <br />
<br />
It is very important to realize the Valdorian Age is a campaign world where monsters and magic are extremely rare.  How often items show up is based on this rarity and the costs reflect the rarity as well.<br />
<br />
One area where there is a great deal of detail has to do with the bookbinder.ipt file.  My players are very interested in books in the campaign world.  Their characters will spend coin on books.  So I have created a very complex book generator.  It is highly customized to the campaign world (people, locations, etc).<br />
<br />
To adapt this material for another campaign the following files will have to be changed:<br />
<br />
1. coins.ipt - This generated is highly skewed to generate copper and small amounts of silver coins.  Finding gold coins has a 1 in a 1000th chance of occurring.<br />
2. colleges.ipt - These are the magic colleges.  The outcomes have been adjusted away from certain types of magic (Black Magic, Conjuration, Elemental, Necromancy, Shamanism, and Witchcraft) and towards other types (Alchemy, Song, Divine, Wizardry, Divination, etc).<br />
3. historictimes.ipt - This is very specific for the Valdorian Age campaign world.  Extensive changes need to made here for this file to work with other campaign worlds.<br />
4. holidays.ipt - This is a simple file to change<br />
5. oldgods.ipt - List of deities in the Valdorian Age and it will need to be changed for another campaign world.<br />
6. people.ipt - This is another area that will require extensive changes for another campaign world.<br />
7. places.ipt - This is another area that will require extensive changes for another campaign world.<br />
<br />
There is at least one bug in the files.  There are times when a "Novel" is generated but the 'place' that should be generated with the novel's title doesn't appear.<br />
=============<br />
<br />
You can find the zip file at "ValdorianAge.zip":http://www.jcdisciples.org/files/ValdorianAge.zip]]></description>
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      <title>RPG business model advise</title>
      <link>https://forum.obsidianportal.com/discussion/2454/rpg-business-model-advise</link>
      <pubDate>Mon, 12 Mar 2012 21:14:41 +0000</pubDate>
      <dc:creator>despot9</dc:creator>
      <guid isPermaLink="false">2454@/discussions</guid>
      <description><![CDATA[Hello,<br />
<br />
I'm in the process of designing a Role Playing System. I am beginning to seriously consider what kind of financial model would best suit me as a startup and I was hoping to get some opinions from potential customers.<br />
<br />
What I'm thinking is inspired by a few games on the video game market. Specifically the Mount and Blade game. What they did is release the game for a low cost while it was in Alpha and used that money to fund the further development with people who paid for the game at the low cost getting the new content as it was created. As the new content was created the cost for new customers went up until they were eventually at the "final release" level. <br />
<br />
Do you think something like this could work for a table top Role Playing Game. Specifically for a PDF version. Say the Alpha version of the book is $1 and the final version of the PDF is $10.<br />
<br />
The game would be playable from the earliest version even if not as pretty as some RPG's out there. The main reason I would consider this is to raise money to hire the artist I would want to hire.<br />
<br />
Thanks in advance for any feedback.]]></description>
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      <title>What Makes a Truly Memorable Villain?</title>
      <link>https://forum.obsidianportal.com/discussion/2415/what-makes-a-truly-memorable-villain</link>
      <pubDate>Thu, 16 Feb 2012 17:00:08 +0000</pubDate>
      <dc:creator>EricAusley</dc:creator>
      <guid isPermaLink="false">2415@/discussions</guid>
      <description><![CDATA[The next topic that we (the "Gamerstable":http://www.gamerstable.com podcast) are discussing is the development of the villain in RPGs. What qualities are needed to make a villain memorable, despised, and loved?<br />
<br />
(As always, we intend to incorporate this online discussion into our episode so please make it known if you do not want to be quoted or have your name aired.)]]></description>
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      <title>A Blog of D and possibly D</title>
      <link>https://forum.obsidianportal.com/discussion/2429/a-blog-of-d-and-possibly-d</link>
      <pubDate>Fri, 24 Feb 2012 16:14:54 +0000</pubDate>
      <dc:creator>Idabrius</dc:creator>
      <guid isPermaLink="false">2429@/discussions</guid>
      <description><![CDATA[So, I know I haven't been the most active on the forums in recent years. Having spent a year in china, it was hard enough to even get onto OP sometimes to update my setting. However, I hope that it can bring you all some joy (and possibly anguish) to read a blog I've begun concerning AD&amp;D and other such things over at frothingmug.blogspot.com.<br />
<br />
I tend to deconstruct things a lot, and so many of my conversations with friends focusing on dismantling jokes, books, history, and the games we play. Since I feel like D&amp;D has moved so far away from what I (and most of my friends) want it to be, I thought it might be neat to post some of those thoughts in essay form.<br />
<br />
It doesn't hurt that I am also working on a Player's Guide to Arunë, a sort of digest of the massive campaign wiki and hand-written notes that are so overwhelming as to absolutely put off any new players. Hopefully I'm going to post it up on RPGnow for a few cents a download, making it available as a resource to whoever wants to read it, for whatever reason whether to mine it for ideas or actually to use it for themselves.<br />
<br />
My original intention was to actually write an AD&amp;D magazine and release it once every two months along the order of Kobold, but I couldn't get enough writers and artists involved to make it do-able. So here, instead, are some of the thoughts that would have gone into "The Grognard." Hope it is at least entertaining, even if it is hackle-raising in some of its assumptions!]]></description>
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      <title>Designing Fantasy Countries and Cultures</title>
      <link>https://forum.obsidianportal.com/discussion/1171/designing-fantasy-countries-and-cultures</link>
      <pubDate>Tue, 19 Jan 2010 18:52:44 +0000</pubDate>
      <dc:creator>gnunn</dc:creator>
      <guid isPermaLink="false">1171@/discussions</guid>
      <description><![CDATA[In my "current campaign":http://www.obsidianportal.com/campaign/the-westerlands/wikis/main-page I have largely been building the world from the inside out, fleshing out cities, countries and cultures as my players encounter them. While I greatly enjoy the organic feel of this style of world-building, it makes it difficult to create things like world maps... or cosmopolitan cities with many believable races and cultures.<br />
<br />
This past weekend, I decided to sit down to try and flesh out a list of countries that will be included in my subcontinent of the Westerlands. I decided to use a technique often practiced by fantasy authors like David Eddings and Robert Jordan, which is to unashamedly base my fantasy cultures on actual ancient civilizations.<br />
<br />
Unfortunately, I found myself running into a combination of issues... namely:<br />
# My understanding of the variety of ancient cultures is mediocre at best.<br />
# The realist voice in my head keeps asking, "How varied would these cultures actually be if they are so close together?" while my creative side keeps screaming back, "It's fantasy! Jerkface! I can do what I want!"<br />
# I have described the region of the Westerlands as fairly settled in the past, but part of me really wants to make it more of a Tolkienesque realm where settlements are separated by large tracts of dangerous countryside... again, cue the realist vs. creative argument.<br />
<br />
To help break me out of my block, I wound up writing down a list of real-world European cultures that I could use as models for my cultures and then created a list of things that each culture would be known for (e.g. They are a naval power, they are savvy merchants, they make excellent longbows, etc.)<br />
<br />
This helped but I'm still feeling a bit blocked, so I pose the question:<br />
<br />
What techniques do you find helpful for creating a variety of distinct/unique cultures to populate your campaign world?]]></description>
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      <title>Sex at the RPG Table</title>
      <link>https://forum.obsidianportal.com/discussion/2436/sex-at-the-rpg-table</link>
      <pubDate>Tue, 28 Feb 2012 01:29:00 +0000</pubDate>
      <dc:creator>GamingMegaverse</dc:creator>
      <guid isPermaLink="false">2436@/discussions</guid>
      <description><![CDATA[Since this was mentioned in the latest "Haste Podcast":http://blog.obsidianportal.com/haste-podcast-w-guest-host-jeff-dee-sex-at-the-gaming-table-dragon-age-set-3-school-daze/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Haste+%28Haste+-+The+Official+Obsidian+Portal+Podcast.%29  and Jerry asked for feedback, I have decided to start a topic.<br />
The original "post":http://nevermetpress.com/sex-at-the-rpg-table-a-dicey-proposition#.T0wTOvWAYoo  uses the fact that his fiancee is at the table as the main reason not to have sex or romance involved in his game.  I don't have my wife playing, but in my game we do have a husband and wife as 2 of the players, and it has not gotten in the way.  I will admit that it has not been as graphic as it used to be (the wife joined 3 months ago), but romance and sex, sometimes even gratuitous sex, still occurs in my game.  How about others of you?<br />
killervp<br />
"A God...Rebuilt":http://www.obsidianportal.com/campaigns/a-god-rebuilt<br />
"Duskreign's First Ever COTM":http://www.obsidianportal.com/campaigns/wyrmshadow/wiki_pages/112011]]></description>
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