Ability to grant GM status on a per page basis

AnnoyedUser
edited August 2015 in Feature Requests
As a GM, I encourage players to craft their backstories and build their own little niche of the world. Some players are better at this than others, but one thing I've continually felt that our wiki misses out on is the ability for a player to have "GM status" on an individual page or series of pages. Right now, I can make a player a Co-GM, but then they gain GM-level access to the entire wiki. What I mean is that it would be nice for them to have all the options and features that I have (such as adding other players to GM secrets and reading the GM only text of a page) for some pages **but not all**. That way they can moderate which other players have or do not have access to the secret parts of their backstory, kingdom, or what have you, and for such a thing to be much smoother, rather than requiring an unnecessary level of mediation.

Comments

  • Unknown
    Thanks very much for the suggestion, I can certainly see how that could be beneficial. I will admit that our focus right now is on bugs/issues, but once that is sorted out better we will be getting back to features and enhancements.
  • Unknown
    Actually, thinking more on this, what you describe is essentially the Player Secret feature in a nutshell.
  • Belrathius
    Belrathius
    Posts: 206
    Can player secrets be shared with others besides the GM? Can a player add multiple player secrets?

    I only ask because those are important elements in the request, and I am not in a campaign with an Ascendant GM other than my own so I can't check on this.

    I do agree that page-level GM status is not the right approach, however if the elements I mentioned above aren't available, perhaps those aspects would solve the issue well and provide a better means for players providing secret elements as well as the GM.
  • Unknown
    The answer is yes. You can add any number of player secrets on pages, and you can choose who specifically outside of the GM will see the content.
  • Belrathius
    Belrathius
    Posts: 206
    Then it would seem that a great solution already exists, as you indicated. Thanks for verifying that, Alex.

    To the original poster, this feature is easy for players and GM's to leverage. I would recommend exploring it with one of your players, and then present it (with a brief explanation) to the assembled group at a session. I have found that explaining and demonstrating a feature to the players tends to increase the adoption rate considerably, but that is just my experience - your group may be different.
  • twiggyleaf
    twiggyleaf
    Posts: 2,099
    Seems like a good solution!

    twiggyleaf
    CURRENT CAMPAIGN: "Mysteria":http://www.obsidianportal.com/campaigns/mysteria - set in Wolfgang Baur’s MIDGARD.
    Previous CotM Aug 2012: "Shimring":http://www.obsidianportal.com/campaigns/shimring

    To those who have not already done so, please have a read of the "Obsidian Portal Management Team Update":http://forums.obsidianportal.com/comments.php?DiscussionID=4019&page=1#Item_43 and make your voice heard on this most important development. (Aug 2015)

    "I met a traveller from an antique land....."

    CotM May 2016: Mysteria: set in Wolfgang Baur’s MIDGARD.

    Previous CotM Aug 2012: Shimring: High Level Multiplanar Campaign

    Inner Council Member

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