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ChainsawXIV
in
'Spoiler Tags'
November 2010
The code you posted is probably your best bet at the moment. Since you can't put java script into your wiki (for various and valid security reasons), you won't be able to do the nicer 'collapsing box' style of spoilers.
ChainsawXIV
in
XP Bar
November 2010
Gaaran, see the edit I made to my post above last night for instructions on centering things. Rase, what you described would absolutely work for switching over to percentage based bar width. I can put that together when I get home from work if yo…
ChainsawXIV
in
XP Bar
November 2010
edited November 2010
Looking at the page code, I'm guessing the campaign in question is using the newer textile parser, which is adding some unwanted _p_ tags, and most importantly, sticking a _br_ after the left hand _img_ tag, which bumps the right end down by a line.…
ChainsawXIV
in
XP Bar
November 2010
Ok, finally got my head around how you were setting things up. What you need here is a bit of absolute positioning to help you out. By positioning things absolutely (relative to their parent element, rather than relative to wherever they'd normally …
ChainsawXIV
in
XP Bar
November 2010
Ah. I see it now. It looks like the text is trying to float around a repositioned element. Try removing the floating div (the one with _bar_layer.png_ as the background image). It doesn't seem to be doing anything meaningful for the layout, and is m…
ChainsawXIV
in
XP Bar
November 2010
edited November 2010
For overlay on a background, what you'll want is to take a page from what Alatheon is doing above, and use transparent PNG images. For example, the same images are used to compose "these two bars":http://www.obsidianportal.com/campaign/chainsawxiv-t…
ChainsawXIV
in
XP Bar
November 2010
edited November 2010
This is really cool! Sorry I didn't get a chance to drop in before now. Did you guys get everything figured out you wanted to here, or was there something more you needed a hand with? I'd be happy to help out, and may well appropriate this idea myse…
ChainsawXIV
in
A Totally Unofficial Help & Tips FAQ
November 2010
edited November 2010
Main post has been updated with the latest links and tips. Please let me know if I missed anything. Incidentally, the additional descriptions have been removed from the template, guide, and tool links because the post hit its character count limit. …
ChainsawXIV
in
Dynamic Character Sheets
October 2010
NerdimusPrime, I've been meaning to fix that for a while and just haven't gotten to it. It's dead easy, since the interface already supports up to ten dots, so I'll try to get it done sooner rather than later. Truth be told, it's only set to seven a…
ChainsawXIV
in
Dynamic Character Sheets
October 2010
edited October 2010
Most likely you've turned on compatibility view (the little broken page icon just right of your address bar) for the page. It looked fine to me in IE when I checked it, but it's just as you described if you turn that on. Turning it on basically make…
ChainsawXIV
in
Thoughts? Too Distracting?
October 2010
In my opinion, putting it on the right isn't near as nice from a layout standpoint, since all of OP's own sidebar controls are there too. If it is on the right however, you _can_ force the page width at least, thought the technique is hacky, by addi…
ChainsawXIV
in
Thoughts? Too Distracting?
October 2010
You can adjust the height by reducing the _top_ value in the second _div_ to whatever you like. The value I set there is meant to align the top of the sidebar with the bottom of the campaign banner image, and there's no reason not to change it. It d…
ChainsawXIV
in
Thoughts? Too Distracting?
October 2010
The tech may be a known quantity, but the _application_ is where the value is. :)
ChainsawXIV
in
Thoughts? Too Distracting?
October 2010
Sure thing. Nesting _fixed_ elements inside _relative_ elements to position them is pretty counterintuitive, but it works. I use a similar sidebar on my own personal page, so I have the advantage of having solved the problem before. :)
ChainsawXIV
in
Thoughts? Too Distracting?
October 2010
edited October 2010
Nice work Rase! To me, it's only distracting when it hangs over the content of the page, so I'd suggest draping it off the left side of the content, which is pretty easy. Replace the first line of the code above with the two below, and add an extra …
ChainsawXIV
in
Campaign Ideas
October 2010
Or on a much lighter note, they could just be damn dirty (and perhaps a bit silly) "pirates":http://www.obsidianportal.com/campaigns/tcocb...
ChainsawXIV
in
Dynamic Character Sheets
September 2010
Nice! Glad I could help!
ChainsawXIV
in
Dynamic Character Sheets
September 2010
Well, as far as I'm concerned, you're welcome to create a lunar version of the Exalted sheet. I chose to do a solar one on account of that's what I was actually playing, but there's no reason it shouldn't support all kinds, and no sense in starting …
ChainsawXIV
in
Dynamic Character Sheets for Popular Systems
September 2010
edited September 2010
Hey Oakfellow. Send it my way and I'll be happy to take a look at it and roll it into my sheet. No sense in creating multiple sheets just to add functionality to the ones we have. Drop me a PM.
ChainsawXIV
in
Map markers and anchored page segments
September 2010
You can create anchors in a page using regular HTML, but the map tagging system is pretty limited, and I don't think there's a way to do custom links in there, unfortunately.
ChainsawXIV
in
Dynamic Character Sheets
September 2010
Jbteller4, I can help you out when I get home tonight. For what you want to do, you should be able to use my scripts with very minor alternations (which I can make for you, or show you how to do yourself), and different images. If you use AIM or som…
ChainsawXIV
in
Help with Chainsaw's Tables
September 2010
I'd just as soon be one of the guys, when all's said and done. :p The templates page, template text files, and the tools output has been updated to work with the new parser. Basically as simple as removing a few unneeded blank lines, and adding a…
ChainsawXIV
in
Cross-Campaign Page Mirroring
September 2010
Namespaces in what context? Conceptually, or in some specific technical sense? Conceptually, the _Wiki B/Page Name_ notation above could be described as calling out the definition (content) of _Page Name_ from the _Wiki B_ name space, but this is…
ChainsawXIV
in
Problem with the wiki-style links
September 2010
If you follow it, you'll notice that my "Geography & Politics" link actually leads to a page called "game world", and the code is formatted "[[Game World|Geography & Politics]]" like your final example above. Ultimately, the ampersand is a s…
ChainsawXIV
in
Help with Chainsaw's Tables
September 2010
edited September 2010
Hold up - I'm not part of "guys" now? I know I had to turn in a _Man Card_ for that whole blended drinks incident on labor day, but c'mon... Seriously though, I promise I'll get to updating these soon for you guys.
ChainsawXIV
in
Printing
September 2010
edited September 2010
It "absolutely is":http://www.webmasterworld.com/css/3551338.htm, actually, and in point of fact they already have one. It's just not set up in an ideal way, in my opinion.
ChainsawXIV
in
Dynamic Character Sheets
September 2010
Leaving it blank should be to correct move... I'm really not sure what the problem could be at this point.
ChainsawXIV
in
Dynamic Character Sheets
September 2010
Dynamic elements must be spans, so that could be the issue (last time I looked, the script searches through the spans on the page to do its thing, so anything else will be totally ignored). If that's not the issue, I'd look at any custom JavaScri…
ChainsawXIV
in
Printing
September 2010
I haven't actually tested it, but it should print out in a moderately acceptable format at least. There are some things they could do with the site's style sheets to improve it - no need to print all the OP headers, side bars, and so on - but there'…
ChainsawXIV
in
Help with Chainsaw's Tables
September 2010
Good grief... the old parser was kinda flaky, odd that it actually got worse, but sometimes you have to take a step back before you can take two steps forward. Sorry for the trouble there. I haven't been paying much attention to my OP stuff for a co…
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ChainsawXIV
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