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ChainsawXIV
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ChainsawXIV
in
Dynamic Character Sheets
February 2011
Cool idea! This could be supported server side, but it would be even better to simply expose a variable to the javascript indicating whether or not the current user is a GM or the owner of the character. That would allow DST developers to show, hide…
ChainsawXIV
in
How to link to Maps from Wiki
February 2011
edited February 2011
Use a regular link to the address copied from your browser's address bar. This will take the form: _"Link Text":Address_
ChainsawXIV
in
Characters are not saving correctly
February 2011
edited February 2011
A very few people have also run into "this issue":http://help.obsidianportal.com/discussions/problems/3451-missing-additions, and to my knowledge, the root problem hasn't yet been identified. Drop by the help discussion in that link, and answer the …
ChainsawXIV
in
My players are overpowered
February 2011
edited February 2011
The key with baiting the players is the changes it inspires in their behavior in the longer run. They'll be fooled by it once or twice, and get to feel a bit dumb about it for better or worse. After that though, every time they go to use a power the…
ChainsawXIV
in
My players are overpowered
February 2011
edited February 2011
As an experienced 4th Edition player and DM who's used to gaming with a party of professional min-maxers, I can say with a fare degree of confidence that the difficulties represented in the standard system just don't work with outlier parties - if y…
ChainsawXIV
in
Collapsible Sections
January 2011
Not surprising it doesn't work. This isn't actually an available feature, it's a request for one. :p
ChainsawXIV
in
Dynamic Character Sheets
January 2011
edited January 2011
I expect the issue here is that you're attempting to use a common shorthand (_$_ commonly represents _document.getElementById_ commonly, and in jQuery various other element finding functions, depending on the parameter) which isn't defined in the co…
ChainsawXIV
in
A Totally Unofficial Help & Tips FAQ
January 2011
Ah, I should have thought of that - I've done the same thing.
ChainsawXIV
in
A Totally Unofficial Help & Tips FAQ
January 2011
edited January 2011
No problem at all - that one can be a bit confusing since I can't actually post the correct code on the wiki or the forums without it doing funky stuff (the wiki won't display it at all, and the forums convert the double-dashes into a single n-dash …
ChainsawXIV
in
Links
January 2011
The text decoration style is applied to the _a_ (link) tag that's created by the wiki system, so it will override the style on the containing _div_ you've created. To change the style, your best bet would be to create the link using HTML rather than…
ChainsawXIV
in
Formatting question about CSS borders
January 2011
Heh. That's just the standard technique for centering block elements in properly formed CSS these days. Because, apparently, align:center was to clear and easy to understand. The 'standards' guys make me shake my head sometimes...
ChainsawXIV
in
Formatting question about CSS borders
January 2011
You can get that to center up for you by setting the left and right margin values to "auto" in the style. Note however that since your page content is nested within that div tag, it will be constrained to 350px wide, and also be centered on the page…
ChainsawXIV
in
Can i upload Files to my Campaign?
January 2011
You can upload images, but not other file types through the image button on the edit bar on your wiki. Data limitations depend on if you're an Ascendant subscriber or not. There probably is some practical limitation on how much texts fits on a si…
ChainsawXIV
in
New Feature: Player Secrets
January 2011
edited January 2011
That works great Micah! I'd say the next two things I'd like to see are the color scheme changes mentioned above, and the addition of a delete button for sections. You can get rid of them by blanking them out and saving, but that's a bit convoluted …
ChainsawXIV
in
New Feature: Player Secrets
January 2011
I think what he was getting at is that it's not supported on characters yet, only on wiki pages.
ChainsawXIV
in
New Feature: Player Secrets
January 2011
Personally, I suspect the scheme I outlined will end up being a bit easier for folks to understand in the long run, and result in less confusion. It may make the feature somewhat less obvious, but anyone who does use it will have explicitly pressed …
ChainsawXIV
in
New Feature: Player Secrets
January 2011
I like where you're headed with this, but I agree it could be polished up a little bit more. A little streamlining will go a long way in my opinion. I can mock this up tomorrow if you like, but what I'd suggest is eliminating the "Secret" edit bo…
ChainsawXIV
in
Dynamic Character Sheets
January 2011
Hey there Udalrich. Doing dynamic lists requires some semi-complex JavaScript gymnastics, but conveniently I've already written it, for use in the 4th Edition and Exalted sheets, and one or two other developers have also borrowed it for theirs. S…
ChainsawXIV
in
Dynamic Character Sheets via the API
December 2010
Yeah, that's pretty much what I expected Micah. Thanks for spelling it all out. Providing the user name and password to the application is a lot simpler for the user, but at that point you might as well skip OAuth entirely, as the application could …
ChainsawXIV
in
Dynamic Character Sheets via the API
December 2010
That seems reasonable to me. The only question in my mind is how you plan to implement the interface involved. From your description, it sounds like you're planning an authorization front end, where users can generate one-off credentials and manuall…
ChainsawXIV
in
Dynamic Character Sheets via the API
December 2010
edited December 2010
I've skimmed over the OAuth documentation, and it honestly doesn't seem like its worth the effort for desktop and mobile apps. Requiring you to embed a browser in your application - because, of course, having the user enter their credentials through…
ChainsawXIV
in
Dynamic Character Sheets via the API
December 2010
This is a great idea, and could potentially be taken one step further with an option that watches the files and updates automatically when you save them. I might take a crack at this myself in fact, although I've never written a desktop application …
ChainsawXIV
in
CSS custom classes?
December 2010
This has been requested "in the past":http://forums.obsidianportal.com/comments.php?DiscussionID=950&page=1#Item_14. No dice so far.
ChainsawXIV
in
Attachments
December 2010
edited December 2010
There's not really a way to do that on here. You're best bet is probably traditional email.
ChainsawXIV
in
Thoughts? Too Distracting?
December 2010
Gifs only support one-bit (on or off) transparency normally. In modern browsers though, you could set opacity for a whole image using CSS, and of course you could always save out a movie with images that appear to fade against a fixed background col…
ChainsawXIV
in
Good Day
December 2010
You know, it strikes me that neither pie nor anime were listed amongst Eevee's interests. But hey, what's not to like? Threadjack accomplished! I think that's my token appearance for this episode. Back to the shop talk threads with me...
ChainsawXIV
in
Good Day
December 2010
edited December 2010
Hah. Nice! It doesn't matter what you roll - with the Pie20, you always win.
ChainsawXIV
in
Good Day
December 2010
A C-Rate Anime is it? Hmm... how to cast myself? Comic relief? Recurring villain? "The Exposition":http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitleaddc1oe7?from=Main.MrExposition perhaps? In any case, welcome aboard Eevee.
ChainsawXIV
in
A Totally Unofficial Help & Tips FAQ
November 2010
edited November 2010
Looks like you got the help you needed in the other thread, but just for the record (and anyone with a similar problem who looks here in the future), the issue was copy and pasting from the forums or a PDF file. The quotes in the code were automatic…
ChainsawXIV
in
A Totally Unofficial Help & Tips FAQ
November 2010
edited November 2010
Howdy Adam, thanks for your feedback. There are good reasons for most of those apparent anomalies, but I've updated where applicable. *Question 2* The code is displayed in a _pre_ tag, which prevents entity references from being parsed down to t…
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ChainsawXIV
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